Showing posts with label PC GAMES. Show all posts
Showing posts with label PC GAMES. Show all posts

Friday, 22 June 2012

Need for Speed: Most Wanted pulls into retail on October 30

Need for Speed: Most Wanted pulls into retail on October 30 [Update: PC, iOS and Android ports, Limited Edition confirmed]

It wasn't much of a surprise, but EA officially pulled the wraps off (again) on Need for Speed: Most Wanted, the latest from UK's Criterion Studios. It's the follow-up to the outfit's previous take on the Need for Speed franchise, Need for Speed: Hot Pursuit – with an open world.

A gameplay demo showcased the new open world, and even gave us a glimpse of Porsche, Lamborghini, Aston Martin and Dodge whips, the titular "most wanted" rides the player will be tasked with collecting. Also: beautiful slow-motion crashes ala Burnout.

Update: EA just sent us a press release, detailing a special-run Limited Edition version (just like Hot Pursuit) of the game, which packs in "double speed points, custom liveries, pre-customized rollouts and two vehicles: the Maserati GranTurismo MC Stradale and Porsche 911 Carrera S." Also, ports are coming to PC, iOS and Android – find more details in the press release past the break.
Show full PR text

Thursday, 21 June 2012

Max Payne 3 PC Review

Max Payne 3 PC Review


It has been nine years since the release of Max Payne 2, and Max has undergone significant changes in that time. He’s a broken man. He drinks the pain away, passes out, and does it all over again. He’s just killing time until someone takes his life. However, throughout the course of the third Max Payne game we see him transition from having no reason to live to having every reason to live. His transition from anti-hero to asshole and back again is portrayed so inelegantly that it's actually more authentic and believable, humanizing Max and rendering him a flawed but relatable man.
Max Payne 3 opens in Brazil, but the story really begins in Hoboken, New Jersey. Max spends his time in a Jersey bar, doing the same thing he does day in and day out, until an old friend appears claiming to know Max from their days at the Police Academy. Max doesn’t remember Raul Passos, but then again, he drinks so much that he’s never sure exactly what he remembers. Passos offers Max a job working private security down in São Paulo, Brazil, but Max isn’t interested. He doesn’t care about anything, let alone another job. During this conversation, the son of the local mob boss, Anthony DeMarco, storms into the bar harassing Max and everyone in sight. Passos tells him to get lost, but DeMarco Jr. doesn’t appreciate that much and returns with weapons to confront the two. When DeMarco Jr. hits a random woman with his pistol, Max shoots him straight in the chest, taking things to a whole new level of intensity. Events in Max's life escalate at an exponentially violent level and Max, finding himself in desperate need of a place to lie low, finally agrees to take Passos up on his offer.
When they arrive in Brazil, everything seems fine; it should be an easy job. Unfortunately for Max, things rarely go smooth when he’s around. Tasked with protecting the Branco family, he doesn’t do a great job. The wife of the wealthiest Branco is kidnapped and later killed, as it most of their family. The situation goes from Max trying to save someone so that he can keep his job, to him attempting to make things right for once in his life. I won’t spoil it, but it gets pretty great.

The Max Payne series has always been known for its smooth gunplay, which is why Max Payne 3 can be incredibly frustrating. There’s nothing fundamentally wrong with the gunplay, it’s solid. But it’s also painfully difficult, almost to an unfair degree. There’s three aiming modes: free-aim, soft lock, and hard lock. You have to choose up front which one you are going to use and if you change in the middle of the game, you don’t get any achievements. Not that you’re going to anyway, as almost all of them require free-aim to be use and that’s near impossible. This is all on top of the difficulty selection that you also make at the beginning of the game. Max Payne 3 doesn’t follow the same guidelines that most games do when selecting a difficulty. Normal isn’t normal at all, it’s the equivalent of a hardcore mode in any other game.
If there’s one thing that stands out as different from the first two games, it’s Max’s painkiller trips. They’re twitchy, almost like we’re watching him on TV and the cable isn’t plugged in all the way. As his mind rambles, phrases and key words are emphasized on the screen, making sure that you see them. It's an immersive trick; the words aren’t all important, but they made me pay more attention to the random cutscenes that I otherwise would have.

Perhaps the best part of Max Payne 3 is its stellar soundtrack. HEALTH made something so interesting and new-age sounding that fit perfectly with the evolution of Max as a character. It adds an ambiance to the horrid situation taking place throughout the game and the gritty nature flows well with the overall tone. It is one of the best game soundtracks in recent memory.
Rockstar usually has trouble with multiplayer, so I wasn’t expecting much and was taken aback after spending some time shooting my friends online. Max Payne 3 offers all the typical multiplayer game modes –though with clever drug-related names– but Team Deathmatch stood out the most. There’s no compromises, and you still have access to bullet time. That’s an extremely difficult feature to implement in a multiplayer setting, but in this case, it’s simple. If you’re in the same vicinity as an enemy who's moving in bullet time, then time will slow down for you as well. The further you are away from them, the less time slows for you. The weapon progression and ranking system is standard for an online shooter, but that doesn’t mean it’s bad in any way; it's just exactly what you expect. Max Payne 3 offers an above-average take on popular multiplayer scenarios that, when coupled with the bullet time feature, works extremely well.

Max Payne 3 isn’t for everyone. It’s a tad long, excruciatingly difficult at times, and very mature, which is what makes it so great. It doesn’t try to be for everyone, and the game is better for it. Max is a messed-up guy, but you can relate to him and that helps ease the pain of vicariously living such a tragic life. Everything flows together exceptionally well and (despite it's flawed difficulty) makes Max Payne 3 one of the best action shooters to date.

Wednesday, 30 May 2012

Download Street fighter 3rd strike

Download Street  fighter

street fighter 3rd strike season (64 Mb)


work on

window 98/me/window xp
window vista/window 7


RAM required

atleast 512 mb,256 mb of graphics


Download now

Monday, 28 May 2012

TOP 5 CAPCOM GAMES

On May 30, Capcom celebrated its 31st birthday. But because we cannot take Capcom to a lovely little sake bar in its hometown of Osaka, Japan, we opted instead to celebrate the game giant's top five franchises. Because, as we looked across Capcom's long and on-going history, we noticed that if there is one thing Capcom does extremely well, it is launch franchises. And kill zombies. And throw dragon punches. Alright, there are three things Capcom does well.

5. Vs. Series
Marvel Vs. Capcom 2
Capcom essentially established the fighting game genre as we know it, and by the mid-1990s the arcade and console scenes were flooded with Street Fighter sequels and me-too variations of the basic formula. Come 1996, Capcom cooked up the greatest-yet departure from their one-on-one fighting game recipe and released X-Men vs. Street Fighter, the first of many fighters in the unofficially recognized Vs. series.
X-Men vs. Street Fighter melded the frantic air combos of Capcom's earlier Children of the Atom fighter with the company's internationally famous Street Fighter cast, and somewhere in the process pioneered tag team fighting. X-Men vs. Street Fighter set a precedent for outrageous fighting game shenanigans, and with each subsequent Vs. game Capcom upped the insanity. Witness a modern match of Marvel vs. Capcom 2 -- with six characters in play at any given moment, infinite combo patterns, and confounding techniques like "unfly mode." It's just about impossible for a layman to reconcile the action with what he or she knows about fighting games. That's the appeal. Ten years later, the madness continues with Tatsunoko vs. Capcom and Marvel vs. Capcom 3.

4. Breath of Fire
Breath of Fire II
Capcom is synonymous with fighters, Mega Man, and all manner of zombie killing. But Capcom also has a solid role-playing game franchise in its legacy: Breath of Fire. (Which, incidentally, was first published in the States by Square.)
Each breath of Fire game stars the blue-haired boy Ryu and the spunky fae Nina. Ryu is an able fighter, but his real power is the ability to transform into a dragon. Just the ability to get all dragoned-up is cool, but Ryu is not the only mystical monster in the Breath of Fire universe. The worlds of each title in the five-game main series are populated with talking frogs, winged people, gargoyle guardians, and waking armadillos. Though the Breath of Fire games evolved across the SNES to the PlayStation 2, the core held steadfast to Japanese RPG formulas – something that many gamers still celebrate.

Sadly, though, do not hold out hope for a Breath of Fire revival. In a late 2008 interview with 1up, Capcom head of research and development Keiji Inafune all but dismissed the idea of Ryu riding again: "There are currently no plans on making a new Breath of Fire game. Apart from that, regarding RPG titles, they are very popular in Japan, but only certain RPG titles sell so Capcom doesn't really need to even consider making these titles as an option." Surely, that made a lot of gamers very sad woren. Those are the cat people in Breath of Fire, by the way.

3. Mega Man
Mega Man 9
In the 1980s, Capcom cornered the market on top-notch NES action games. Although games like Bionic Commando and Duck Tales have become legendary in their own right, Mega Man was the only potential franchise to really catch on. And catch on it did: with six sequels on the NES alone and subsequent iterations on nearly every platform, Mega Man may be almost entirely responsible for the sequel-itis that now dominates the video game industry. With 28 million Mega Man games sold worldwide, it's hard to blame Capcom for bringing the Blue Bomber back each time.
Since his debut in 1987, Mega Man has appeared in everything from RPGs to fighting games and even several cartoon series. But the original formula has proven too good to ignore, and two decades after Mega Man first graced the Nintendo, the robot hero returned in pseudo-retro pixilated form in Mega Man 9 and 10. He still has all the trappings of his most beloved NES era games: eight Robot Masters, a scheming Dr. Wily and a surprisingly adaptable arm cannon. What more could a blue robot ask for?
2. Resident Evil
Resident Evil Archives
Some publishers are one-trick ponies, pumping out installments in one or two genres over and over again. Not Capcom. Platformers, shooters, fighters, puzzle games, action games – nothing is off limits. And how many game companies can say they singlehandedly popularized a genre? Yes, there were games like Resident Evil before 1996, but Shinji Mikami's vision of survival horror captured gamers' imaginations and rocketed to popularity. What's so amazing about the early installments in the Resident Evil series is their capacity to truly frighten. That focus has gradually given way to intense action in recent years, but the early titles in the franchise gave us legitimate chills (and sometimes made us jump).
Resident Evil is never going to win any writing awards; the story is all but incomprehensible at times. But the gameplay is so solid that it creates memorable moments all on its own. Resident Evil's convoluted puzzles, white-knuckled survival dashes, inventory management crises, dastardly bosses and iconic environments combine to create an unforgettable gaming experience across multiple decades and platforms. The story of Resident Evil is not so much Jill or Chris against Umbrella and zombies as it is you, the gamer, against the horrors of Raccoon City and beyond. The series has wound its way into numerous spinoffs, sequels and reboots over the years, and not all have hit the bulls-eye. But the core Resident Evil experiences are so outstanding, so fulfilling, that they outshine their lesser cousins. Capcom's iconic survival horror franchise is still going strong, and we can't wait to see where the developer takes it next.

1. Street Fighter
                                                                             
Funny that a mostly uncontrollable mess of an arcade game would become one of gaming's most dearly-loved franchises. The first Street Fighter, released sometime in the 1700s, was never highly regarded. Its inconsistent controls for pulling off special moves were further confounded, originally, by analog rubber pads instead of the now-familiar six-button configuration. But Capcom persisted with the idea and eventually produced the transcendent Street Fighter II.
Capcom didn't invent the one-on-one fighting game, but Street Fighter II established so many genre norms that to credit Capcom with the birth of the genre isn't really inaccurate. The series gained cultural traction with its compelling gameplay -- simple and inviting on the surface, but infinitely deep on further inspection -- and cast of memorable, if not overly stereotyped, fighters. Arcades gained new relevance (perhaps their last) and Capcom's Street Fighter games sustained a sub-culture of tournament players eager to travel the nation to compete.

After a decade-long layoff from the limelight, Street Fighter is lately back to form as a Capcom mainstay. International Street Fighter tournaments continue to draw massive crowds and serve as a focal point for a thriving culture of competitive gaming.

Honorable Mention: Onimusha
Onimusha 3: Demon Siege
Ignore the detractors: Onimusha is not Resident Evil with samurai. Yes, the two star franchises share some DNA – there is no shortage of object-collecting puzzles and the swordsman heroes of Onimusha turn like tanks, too – but the Onimusha franchise was far more action-oriented than the early Resident Evils. (That, of course, has since changed.) Featuring incredible retellings of Japanese history with a healthy dose of the paranormal that provide awesome set pieces, the Onimusha games deserve to at least be mentioned with the top five Capcom franchises. It's been a few years since Onimusha: Dawn of Dreams, but hopefully Capcom has not hung up the Oni gauntlet for good. Samanosuke, hero of the first and third Onimusha games, deserves one more ride.